Cadalyst

Pipeline - XSI . Greg Punchatz, Sr. Creative Director at Janimation, takes us through every step for dealing with 16 bit displacement maps from UV layout to importing in XSI 5.0 to using the new Multi-Displacement 2 plug-in. Pipeline - XSI. Gr

Posted at 08-06-29 by ZBrush-Tutorials

Pipeline - Maya . Scott Spencer, character designer/sculptor, takes us through a 32 bit floating point displacement map workflow. Covering UV regions, Multi-Displacement 2 and using 32 bit floating point maps in Mental Ray. Pipeline - Maya. Sc

Posted at 08-06-29 by ZBrush-Tutorials

Pipeline - 3ds Max . Michael McCarthy, 3d artist and training specialist, shows us how to get the most out of ZBrush and 3DS Max 8's Mental Ray and finalRender. ZBrush-Tutorials Pipeline - 3ds max. Michael McCarthy, 3d Knstler-und Weiterbildung-Spezi

Posted at 08-06-29 by ZBrush-Tutorials

Painting Hair with Photoreference: (ZBrush 3) . Learn about multiple ZBrush brushes and tools by using imported photographic textures to paint hair onto a model. ZBrush-Tutorials Malerei Frisur mit Photoreference: (Zbrush 3). Informieren Sie s

Posted at 08-06-28 by ZBrush-Tutorials

Octopus Tutorial . One challenge that many users encounter when creating a model from ZSpheres is how to place several branches close to one another without damaging the mesh. This tutorial shows an example of an adaptive skin mesh made from a ZSpher

Posted at 08-06-28 by ZBrush-Tutorials

Multiple-Markers and Unified Skins . While the most direct and obvious route to making a unified skin object is to start with ZSpheres, a lesser known fact is that unified skins can be made off of any 3D object. For example, you can model a Sphere

Posted at 08-06-28 by ZBrush-Tutorials

Multi Mesh Editing in ZBrush . ZBrush Video Training series by Jason Welsh ZBrush-Tutorials Multi-Mesh-Editing in Zbrush. Zbrush Video Training Serie von Jason Welsh Zbrush-Tutorials

Posted at 08-06-28 by ZBrush-Tutorials

Mr. Alien Head Tutorial . In a two-part recorded ZScript session (with notes inserted), master modeler Ken Brilliant shows us how he creates a detailed model, then uses TextureMaster to create a detailed texture for it. ZBrush-Tutorials Mr. Al

Posted at 08-06-28 by ZBrush-Tutorials